So I played sweep the leg a lot these past few weeks and I've learned a lot from him. He has much better technique than I do and a stronger oki game. I decided to work on my own oki game from watching Srider vids. I noticed he used 3K+G timed properly will beat all rising attacks like kage's 9K+G. I also worked on OMing out of the way of rising attacks. I found that OMing in the direction of my front foot will yield a missed rising attack. Though I'm still shaky on this even in dojo.
here's some gold from Sweep and me's PMing
Sweep:
Short wall combo: 6P+G6 > P or PP [wall stagger] > 33P > 2P [refloat] > 6P+K,P,P
The 2P refloat works for lightweights to light middleweights (I think - it might be lightweight only) - other weights you can still use this combo, just eliminate the 2P part. This is the short wall version of the more damaging, high wall only 6P+G6 > P or PP [wall stagger] > 33P > PP236KKK.
Post-sabaki sequence: for a while, I was dashing in to throw but then you got wise and started ducking. So I changed it to: 46K [stagger] > 6P [crouch stagger] > 63214 P+G. I believe you can also get guaranteed PK damage after the 6P crouch stagger, which I would have switched to once you got wise to this new technique. That's why I love her sabaki -- it creates a strong guessing game afterwards. Abare PK or PP is pretty strong once you've been sabaki'd. It clashes the throw and can interrupt some mids (I think her 6P is too quick though.) A strong technique for sure.
My 9K+G flow chart is definitely risky (Srider would probably hate it \:\) ), but it is very high reward vs. lightweights! I use it in the same way I used 6P to crouch stagger. After a stagger, if the opponent knows how to struggle at all, I'll throw them until they start ducking. After they get wise to it (and start crouching) I then dash > 9K+G. I also use it during oki as an anti-crouch move; so, if people get scared of the oki throw as they stand and duck to counter, I try to yomi it and launch with 9K+G.
9K+G > PP236KKK is great damage for a relatively simple yomi game. If they block it...they get guaranteed strong mids or PK though. But it's fun to play Eileen risky and abare. \:\)
Also, I don't know if you noticed it, but I was trying to implement 9P+K+G into oki. It freezes people because she jumps forward and it looks like an attack -- then she lands BT and you can start the 2K+G / P+K mind game again. It's something I'm trying to add to my oki game so it doesn't get predictable. I only used it like 3 times against you but I think it was successful each time.
Monday, January 28, 2008
Tuesday, January 1, 2008
LvL UP!
I lvled up today after getting beaten by chibiaya for the past few days. Chibiaya lvled up this past week when he switched to jacky. Him being one of my sparring partners meant that I had to step up to his new lvl now. I made it my quest to stand toe to toe with him once again. He noticed I had a lot of mistakes in my playing that I didn't even notice was there. I used his input to fix these problems. I found that I have a pretty solid offense it was my defense that was getting me killed but that wasn't anything new to me.
So I was able to start winning becuase I noticed some kinks in chiaiya's game while playing him. He was relying on sidesteps far too much. He was dodging my attacks far too often so it was annoying for me at first. Once I started seeing him do failed evades on the regular I started to just throw him.
I also played into one of jacky's faults as a character. If you evade to his back his followup attack generaly misses you. He was also using moves that weren't really safe if evaded and were linear so I'd evade the attack then use P+K. This sometimes lead to a CH which I'd follow with PK. The Correct combo to use was CHP+K< P+K< PK but I kept not capitalizing on it being a CH. I need to practice using it more because I'm obviously not used to it working.
End of story after having been able to finally step up to chiayia's lvl it's even more fun to play vf5. It becomes een more of a mindgame. It's the next lvl of competition. I can also beat lower lvl people more quicly now tooo.
So I was able to start winning becuase I noticed some kinks in chiaiya's game while playing him. He was relying on sidesteps far too much. He was dodging my attacks far too often so it was annoying for me at first. Once I started seeing him do failed evades on the regular I started to just throw him.
I also played into one of jacky's faults as a character. If you evade to his back his followup attack generaly misses you. He was also using moves that weren't really safe if evaded and were linear so I'd evade the attack then use P+K. This sometimes lead to a CH which I'd follow with PK. The Correct combo to use was CHP+K< P+K< PK but I kept not capitalizing on it being a CH. I need to practice using it more because I'm obviously not used to it working.
End of story after having been able to finally step up to chiayia's lvl it's even more fun to play vf5. It becomes een more of a mindgame. It's the next lvl of competition. I can also beat lower lvl people more quicly now tooo.
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