Friday, November 30, 2007

Some thoughts

I'd like to note that I'm glad I've found out eileen's nitaku game, I have not found it to be her strong suit. It's hard to get those CH's off on good players. Perhaps I need to think of some strings and strategy's that give me the desired CH's I'm looking for.

Thursday, November 29, 2007

Good news it's a repository

Yesterday i fought Subbers for a great deal of time and Chibiaya for a great deal of time. It was my day two of trying to fix my style of fighting that was hittng a road block. The block has now been cleared away thanks to Chibiaya's input on my style. When fighting his akira I noticed he was throwing the crap out of me, aswell as fuzzy guarding me a lot which I wasn't used to being done so regularly since on ranked most people don't do that stuff. I almost feel like ranked battles might've been messing me up because I'm trying to learn the mistakes I'm making but I keep having to fight noobs whom I can do anything against and still get the wins, though sometimes I'd lose and not understand why.

Basically I was sidestepping wayyyy too much. I had become reliant on it. When I'm playing my friends this is fine because I know their patterns I know when they're probably going to throw me. The problem was I was not used to reacting and more used to just relying on the past battles with the opponnent. This is why I wasn't able to adapt to new play styles quickly. So I'd eat a bunch of FC's and throws due to this.

Now what I'm doing is fuzzy guarding a lot more to deal with high and mid attacks, for lows I just stay low which is a little easier to do when you're already down there to begin with. I forced myself to use this technique today not side stepping unless I absolutely had to. I don't play to keep playing without sidestepping at all but against the scrubs that are online I should be able to beat them with minimal sidstepping. You know if someone comes along and they're doing the right answers to my fuzzy guarding then I'll be forced to use sidestep ofcourse. I'm hoping through this training I'll be able to slowly have my eyes opened as to when to sidestep and when to use other defensive techniques like sabaki's and fuzzy guard. I really want to get to the point where I can sabaki someone after 1 punch on reaction. I was able to do it against HerkdawgIII today . . . well once after 2 punches. I ate a lot of 3rd punches because of it but it's alright I'm still learning the timing.

A lot of it is just not being scared and going for it.

Oh and Subbers is helping me a lot in my training because I know if I'm able to get some wins on him w/e I'm doing is working and will work on other people. Till next time. Oh and I recorded the herkdawgIII vids from today so I'll be posting them sometime soon. AnD I still need to finish posting the mirror matches between me and NinjaCW

Tuesday, November 27, 2007

Troubles

I got in some matches today against Denkai in ranked and did a bunch of player matches with subbers, well that's his xbl name I keep forgetting his avitar name, apparently he and Denkai are RL friends too so that's kinda cool. So I spent most of the night running through people in ranked battles using my newly found nitaku situations and for the most part it was working out real well. I found after a PK punish I could get to a 6P+K CH to happen almost every time which lead to my fav 236KKK netting nice damage. I was able to beat subbers a total of maybe 5 times out of about 15, but when he'd win he'd win by a lot, I was squeaking by on my wins. After his 4thn win in a row I started to look at myself play and I noticed I was falling into patterns. Oh I forgot to mention it was against his Aoi. I was getting sidestepped a lot and it didn't even occur to me what to do to fix this problem. My automatic response when I noticed I was getting sidestepped was "start using 214PP in your strings" problem was he was evading the first attack not mid string so I couldn't cancel into that. This lead me to thin i was falling into my own traps which is predictability. I wasn't using eileen's movelist to it's fullest effect. I started to use K+G when I felt the urge to do a linear attack and it netted me some rounds, but I had to think really hard to not be linear. What was nice however was I ran into Denkai's jacky again later that night and was able to fight against him much better than I was able to before. I actually won a round haha. His jacky just keeps doing safe moves I feel locked down the whole battle.

It all boils down to my lack of good defense. I was getting rushed down by two good players and I didn't really know how to handle it. I've been rushing other people down for so long with my characters I never had the chance to work on being rushed down. However learning better defense is something you just have to learn from playing good players. I'm a little stumped on this problem atm. Untill next time

Nitaku attacks

So far from my readings up on frame data and fuzzy guard it appears to me that you can do a 19 frame attack after a true nitaku situation meaning when you're at +7 or more. Now Eileen has a lot decent amount of attacks that fit this bill but only the mid attacking ones are worth note because they will force your opponent into doing either a P or throw.

Nitaku moves

throw
6P+K if this CH's go into 236KKK
6P fastest option
3P if this CH's go into 236KKK
2_3P+K if this CH's go into 236KKK
9K+G > PP > 236KKK (thanks for input sweep)

Nitaku Starters

So I was incorrect thankfully pointed out by KoD that you need to be at +7 for true nitaku sitations to take place. A +4 like I previously thought based on my assumption that PK was a nitaku was incorrect thanks for pointing this out KoD.

New Nitaku Situation List

PCH>nitaku
2PCH>nitaku
1PKCH>nitaku
6PCH>nitaku
4PCH>nitaku
K+GCH>nitaku
OMP>CHnitaku
OMKCH>nitaku

Reason being that you need +7 is because at +6 or less your opponent can still fuzzy guard. Fuzzy guarding meaning that they can both crouch a throw attempt and still be able to get up in time to block your fastest mid attack. This doesn't mean the previous list was useless because the opponent still needs to know that they can do this after those attacks. I'll have to think about some way to implement that previous list of attacks into some sort of strategy. It looks like all of eileen's nitaku situations arise from Counter Hit which thankfully due to her quick moves isn't too hard to come by. Now I finally understand what Srider ment by I wasn't using eileen's P strings effectively. I should really be baiting for that CH then use 6P+K or throw afterward. I can't wait to try this stuff out after I take my nap.

The quest starts

Thanks to chibiaya for giving me the idea to even start this kind of thing. I'm basically going to reflect on my training with eileen and my general quest to get better in the game of vf5 using my main girl eileen. For a while I used to think that I'd never be able to play a fighting game at it's highest level or even make a serious attempt to especially with vf. It's the most respected fighter out there even if not the most popular, so I am honored and proud that I have decided to achieve this goal. From my run in with people from the forums and some randoms online I've found that I really need to learn all the nitaku situations that Eileen can create. The only nitaku I know right now is the LP>throw LP>mid nitaku and the PK>throw PK>mid nitaku. My problem is that I don't know how many frames ahead you need to be for you to be able to claim something is nitaku. Okey so I just checked out eileen's ver c command list and found that on hit for both of those nitaku situation starters she's at +4 so that must be the minimum amount of frames you need to apply nitaku pressure. What I need to do now is find out how many situations I can find that give me at least +4 on hit and start using all of those as nitaku situation starters.

Nitaku starters

PK>nitaku
2P>nitaku
P>nitaku
PP6PCH>nitaku
1PCH>nitaku
1PK>nitaku
3PCH>nitaku
6PCH>nitaku
6PPCH>nitaku
4P>nitaku
3KCH>nitaku
4KCH>nitaku
4P+KCH>nitaku
6P+KPCH>nitaku
1P+KCH>nitaku
P+K>nitaku
6K+GCH>nitaku
4K+GCH>nitaku
4K+GKCH>nitaku
K+GCH>nitaku
OMP>nitaku
OMK>nitaku

Alright so here's end of my first post. Next I'm going to look at the different moves I can do for different frame advantages