Thursday, December 13, 2007

Power of 46K

So 46K was a move I never really utilized very well. As I've been all about improving my defense as of late this move along with 46P came to mind. Now if you don't know already 46K is eileen's sabaki where she kicks you which leads to a stagger. It sabaki's HP,EL,MP so basically all punches except double handed and low punch. VERY useful. I have been centering my offense/defense around this move. It's been great for killing noobs. They never learn or they just don't know what it sabaki's hence they get tore up because after the stagger you can throw if they break out the stagger well or go into 66P>6P+KP>236KKK that's about half life right there or 1/3 it's a shitton.

So how do you use this move just hit it when you expect a punch right? Well yeah if you have czy good yomi you could predict when your opponent will punch you and catch them off guard, but that can be hard for us mere mortals. What I've been doing is using the first two rounds to figure out the general punching pattern of my opponent if they're good at mixing things up, otherwise I can read them in a few seconds and start to use 46K to interrupt them mid string.

The kick is most effective when used from blocking or while being hit, yes you can use it when you've been hit because the sabaki properties start as soon as you enter the command. So if you know your opponents strings you can dominate them if they're not mixing up kicks and punches. A lot of characters have 2_3 or 2_6 style Punches that they go into after a 2P so it can be a good move to use to abare since it'll beat the punch and the throw. Again you have to use good yomi to see the patter your opponent has.

If you're really good at yomi and know the strings of your opponent well you can use 46P which ducks High is czy fast and leads to an unavoidable P>6P+KPP (everyone) or 6P+KP>236KKK (some chars) I don't think it goes under special high's though so be careful.

Another move I've recently gotten good at using is 214PP. At first I thought it was useless, a two hitting high move psha. But somewhere in the forums I learned the second P is actually a special High which means it'll beat Low punch *-) now that's a good property. On guard the first P leaves you at -2 which means you are pretty safe to all but 10Frame punchers. They can only decide the throw you which you can still beat with a P to the face or by continuing the string. Then if they have a 10Frame punch you have to recognize this and use the second P in the string. Then you have vanessa's 6Frame punch to deal with, and if your opponent likes to use this or you see them hitting you after this string with that then continue the second hit of the string more often to show her who's boss.It's a very powerful flowchart, it's not a nitaku I think but it's damn strong.

So here's the flowchart for using that move. Use your preferred cancelable move
canceled move>214P>throw
canceled move>214P>OMP>stagger hit>nitaku
canceled move>214PPCH>6P+KP>236KKK
canceled move>214PP>6Pstagger>nitaku

3 comments:

Kareeeeem said...

the 6p+k is not 'unavoidable.' it can be struglled out of. I've actually seen a match where someone struggles out of it and immeadiatly attacks back and wins the round right then.

Tricky said...

the 6P+K is coming after 46P. 46P slams on NH not staggers so yes 6P+K is guaranteed. It's a true combo.

Kareeeeem said...

46p, 46k arrrghh im beginning to think im dyslexic. (or 3 hours of sleep a night just isnt cutting it anyore lol)