So I was incorrect thankfully pointed out by KoD that you need to be at +7 for true nitaku sitations to take place. A +4 like I previously thought based on my assumption that PK was a nitaku was incorrect thanks for pointing this out KoD.
New Nitaku Situation List
PCH>nitaku
2PCH>nitaku
1PKCH>nitaku
6PCH>nitaku
4PCH>nitaku
K+GCH>nitaku
OMP>CHnitaku
OMKCH>nitaku
Reason being that you need +7 is because at +6 or less your opponent can still fuzzy guard. Fuzzy guarding meaning that they can both crouch a throw attempt and still be able to get up in time to block your fastest mid attack. This doesn't mean the previous list was useless because the opponent still needs to know that they can do this after those attacks. I'll have to think about some way to implement that previous list of attacks into some sort of strategy. It looks like all of eileen's nitaku situations arise from Counter Hit which thankfully due to her quick moves isn't too hard to come by. Now I finally understand what Srider ment by I wasn't using eileen's P strings effectively. I should really be baiting for that CH then use 6P+K or throw afterward. I can't wait to try this stuff out after I take my nap.
Tuesday, November 27, 2007
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